Look at Recent MOO3 Changes Posted
7:59 AM | Andy Largent | Comment on this story
GameSpy has a new article which examines the complete overhaul Quicksilver and publisher Infogrames have been giving to their anticipated strategy title Master of Orion III. It seems that while the team was assuredly making an in-depth and complex strategy game, the 'fun factor' was being left out. Their new goal as of earlier this year was to retool the game, strip down the unnecessary micro-management, and bring back the fun.
The article explains every feature has been carefully thought out, with many getting cut completely, and others being combined or simplified. For example, the number of interface screens in the game has decreased from over 60 to just around 20. Here's an excerpt explaining more of the situation:
The engine and much of the AI mechanics remained the same, but anything else was fair game for elimination. "If it wasn't fun or didn't add to the experience, we got rid of it, no matter how much work was involved in creating it," said Cory Nelson, producer on MOO3. Fans of the series will definitely want to head over and read through the new changes to the game, including screen shots of before and after screens and the new story information. Also have a look at an exclusive new Master of Orion III trailer availble for download. The game should be completed later this year and will be published for the Mac by MacSoft.
Master of Orion III Preview at GameSpy
"Basically MOO3 was incredibly ambitious, and each of the components, whether you're talking about technology, or ship design or some of the newer concepts like empire development planning, worked as individual items, and seemed like it would work towards the game as a whole, but until we had all of those pieces, all of them being over 60-some screens of controls, it was difficult at best to accurately assess whether something worked in the game as part of the whole," [art director Rantz Hoseley] said. "Once we got to that stage, it was obvious, very clearly, what things worked and what didn't."
Master of Orion III
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