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Friday, June 28, 2002
 
nVIDIA Cg Interview
6:00 AM | Daniel Bogan | Comment on this story

nV News has posted a substantial and somewhat technical interview with David Kirk, Chief Scientist at NVIDIA. The interview covers the company's new Cg shader development language for their range of cards.

Here's a small portion of the interview:

nV News: How much closer to cinematic quality will Cg get real-time graphics and why?

David: The short answer is "all the way"! Since Cg is a language, and not a specific piece of hardware or software with a specific feature set, Cg is the scalable solution that can and will evolve to allow GPUs and real-time rendering to create any picture, over time. Of course, Rome wasn't built in a day; in the current generation, Cg running on GeForce3 and GeForce4 can only make the same pictures that you could make before using those GPUs (they're great pictures, though), but those images are now easier for programmers and artists to make. Because we are making artists and programmers more productive, we will see more cinematic quality images.

Those interested in the technologies offered by the new language will want to check out the rest of the interview.

nV News Cg Interview
NVIDIA


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