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Friday, June 28, 2002
 
Carmack Talks Graphics
6:00 AM | Daniel Krechmer | Comment on this story

id Software's John Carmack has now updated his .plan on WebDog twice this week. Carmack starts the latest .plan by correcting an error he made in his previous post while talking about Matrox Parhelia. He then goes on to chat about his tests on the new 3dlabs card, P10. Carmack was dutifully impressed, or as he says:

The implementation went very smoothly, but I did run into the limits of their current prototype compiler before the full feature set could be implemented. I like it a lot. I am really looking forward to doing research work with this programming model after the compiler matures a bit.
Also, he did say this little bit which might be of interest to Mac users.
I am now committed to supporting an OpenGL 2.0 renderer for Doom through all the spec evolutions. If anything, I have been somewhat remiss in not pushing the issues as hard as I could with all the vendors. Now really is the critical time to start nailing things down, and the decisions may stay with us for ten years.
Certainly strong support for OpenGL from one of the biggest names in the business. The .plan also mentions Nvidia's Cg language, and his opinions about all-assembly language coders.

John Carmack's .plan
id Software
Buy DOOM 3


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Mac Games News for Thursday, June 27, 2002

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