Bubble Trouble X: Getting Hooked Again Feature Posted
11:23 AM | Tuncer Deniz | Comment on this story
Bubble Trouble was first released for the Macintosh way back in 1996. Ancient in gaming terms. But recently Ambrosia Software released Bubble Trouble X, with new features such as the ability to play within a moveable window, InputSprocket support under OS 8/9, native code under OS X, a Carbonised editor, and some fun gameplay changes. Bubble Trouble authors Alex Metcalf and David Wareing have written an article for IMG entitled, Bubble Trouble X: Getting Hooked Again, to give game players an idea of some of the issues involved in breathing new life into an old game.
Here's a snippet from the article:
What To Do? Be sure to check out the rest of the article by clicking on the link below.
Bubble Trouble X: Getting Hooked Again
The first step was to work out exactly what needed to be done to get the game running under OS X. The process is similar to film restoration: finding the original elements, cleaning them up, replacing missing or unusable elements, and so on. The amount of work required is different for every game. Whether it's worth doing is a decision a game developer has to make on a game-by-game basis.
What Not To Do?
Working out what not to do was also very important! Just like film restoration, decisions had to be made as to the extent of the changes. Some changes are trivial, and some have far-reaching consequences. Should we just clean up the print and run off new copies, or should we add new action? Are we restoring, or are we making a Special Edition? Do we make Greedo shoot first?
With Bubble Trouble, the desired changes included new, high quality sounds, music and graphics, new enemies, new gameplay, etc. Very soon, the list resembled more of a sequel than a restoration! Since Alex would be doing almost all the programming while juggling other work, and time was limited, we had to be very careful. The list could only include those features we could achieve in a reasonable timeframe, with priority given to those that would be of most benefit to players.
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