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Mac Programming Book Nears Release 7:54 AM | Vern Xiong | Comment on this story
Amazon has just listed Mac Game Programming, a book on how to program Mac games, from author Mark Szymczyk. The book was scheduled to ship June 15th, but remains on back-order. Mac Game Programming will come with a CD that includes CodeWarrior Lite, game sprockets, Macsbug, ResEdit, Graphic Converter, Sound App, Spotlight demo, Sprite World, Sprite Animation Toolkit, Crystal Space, Quesa, shareware games, and commercial game demos. Quite a list of programs so extensive that even a would be programmer could get started in a matter of minutes along with the book. Here's a brief statement from the editor: Are you a Mac programmer looking for a game development book? Then look no further because Mac Game Programming is for you! This book is a comprehensive guide to programming games on the Mac OS X and Mac OS 8/9 platforms. It teaches the fundamentals of graphics and animation and then moves on to advanced topics like artificial intelligence, multi-platform networking, and physics modeling. It covers basic topics such as graphics, scrolling backgrounds, character animation, dirty rectangle animation, playing sounds, and reading user input from joysticks. If you are interested in programming games for the Mac, this sounds like a good place to get started. Amazon has it listed for a little over $40.
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