October 22, 2017
Archives  News  Nvidia Cg Interview on GameSpy  


Friday, June 14, 2002
 
Nvidia Cg Interview on GameSpy
6:00 AM | Daniel Krechmer | Comment on this story

Usually when nVidia makes an announcement it means another big jump in video card performance, but not in this case. The big announcement is Cg, a computer language designed for "programmable vertex and pixel processors in modern GPUs." GameSpy has an interview with David Kirk, the Chief Scientist at nVidia. He discusses what exactly Cg has to offer.

David Kirk: Cg is an opportunity for developers to move to programming GPUs at a higher level. Abstraction to a higher level allows programmers and artists to work more directly on the effects that they want to create, rather than focusing on a specific generation of GPU technology. Cg is a C-like programming language: C for graphics. Developers can write vertex and pixel programs to control geometry and shading at a more abstract level, rather than writing low-level hardware interface code in assembly language.
The following is from the official press release:
The NVIDIA Cg Compiler is the heart of the NVIDIA Cg programming environment. Programs written for a standard DirectX® 8- or DirectX 9-compatible Graphics Processing Unit (GPU) can be compiled and run on any conforming hardware.  The resulting program is a highly efficient vertex or pixel shader achieving performance levels equal to or better than hand-coded graphics programs.  NVIDIA’s Cg Compiler was designed to take full advantage of NVIDIA’s GPU features and pipeline, ensuring optimal performance and visual quality.  In addition, NVIDIA’s Cg Compiler uniquely supports OpenGL®. Cg shaders written for OpenGL platforms are compiled and optimized to take full advantage of the extended graphics feature set in NVIDIA GPUs.  NVIDIA’s Cg Compiler is also cross platform, supporting programs written for Windows®, OS X, Linux, Mac and Xbox®.
Certainly the fact that OpenGL is built into the language is good news for Macintosh gamers. The big question is will developers and other video card makers support it. We think a big yes.

GameSpy Interview with David Kirk
Press Release: nVidia Announces Cg
NVIDIA


Other Mac Games News for Friday, June 14, 2002

MacGames CD: Free Rune and FAKK 2 Offer1:53 PM
IMG Reviews Wipeout 20971:00 PM
IMG Reviews Kensington TurboMouse Pro12:51 PM
GeForce4 Ti Available from Apple12:41 PM
Actiontrip Gets Unreal12:31 PM
GameRanger 3.0 Preview Now Available10:37 AM
Mac Hall Comic: Jedi Style6:57 AM
MacGamer Posts Stronghold Review6:54 AM
Custer Preaches Freedom6:00 AM
Dracosoft Releases Burst 1.0.06:00 AM
Macworld NY's OS X Arcade6:00 AM
More Info on Commandos 26:00 AM
• Nvidia Cg Interview on GameSpy6:00 AM
Project Updates from Dreamcatcher Interactive (Updated)6:00 AM
Reaction Quake 3 Beta 2.0 Release Today6:00 AM
RTCW Map Pack Released, 1.33 News6:00 AM
 
View all of the Mac games news for Friday, June 14, 2002 on one page

Mac Games News for Thursday, June 13, 2002

NWN Mac Date, Toolset Clarification3:29 PM
Max Payne Goes Gold, Ships on July 16th1:43 PM
Free Space Food Sticks with Galactica A.D.1:17 PM
Nvidia Announces 'Cg' - C for Graphics9:42 AM
Warcraft III Goes Gold!8:55 AM
Billard GL 1.75 for Mac OS X Released8:45 AM
Night's Edge mod for UT released7:46 AM
MacMAME 0.60a Released7:45 AM
Harpoon 3 Updates6:00 AM
MacGamer Posts the IT list6:00 AM
Master of Orion III Chat6:00 AM
Neverwinter Nights Q&A at Gamespot6:00 AM
 
View all of the Mac games news for Thursday, June 13, 2002 on one page


Recent Mac Games News

Wednesday, June 12, 2002
Tuesday, June 11, 2002
Monday, June 10, 2002
Friday, June 7, 2002
Thursday, June 6, 2002


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Nvidia Cg Interview on GameSpy