Project Updates from Dreamcatcher Interactive (Updated)
6:00 AM | Daniel Krechmer | Comment on this story
Tara Reed, PR/Marketing Coordinator at Dreamcatcher Interactive, makers of Jewels of the Oracle and Traitors Gate for the Macintosh, sent an update to Applelinks yesterday. Dreamcatcher changed the status of three of their games: Fuel, Dracula: The Last Sanctuary, and Necronomicon.
Sadly, the Mac version of Fuel -- a "motor-head's action/thinking vehicular marathon" -- is been supposedly cancelled (we've emailed the developers to get the story straight). Fortunately, there is twice as much good news.
Dracula: The Last Sanctuary is set to release this month - June 17th. It is the adventure game sequel to Dracula Resurrection, which was the sequel to the novel by Bram Stoker. The player is once again Jonathan Harker outwitting and battling creatures of the dark trying at last to save Mina.
Lastly is another adventure game, Necronomicon, based on the writings of H.P. Lovecraft. If you want to get Cthullu going on your Macintosh, the date is set at June 28.
The year is 1927. William H. Stantonís life suddenly takes a terrifying turn for the worst. What strange secret is his childhood friend hiding from him? What lurks in the alchemistís mysterious cursed underground laboratory? What is the meaning of the Necronomicon esoteric formulae? Is this collection of occult secrets the key to the world of the dead? Dare you use these secrets and face the terror, which may lie beyond?Confusingly, the Dreamcatcher Interactive web-site still lists Fuel as active, and makes no mention of a Macintosh version of Necronomicon. IMG will be looking into this further and we will update you on any changes when they occur.
Update: We received the following email from Nathan d'Obrenan regarding the status of the Mac version of Fuel:
We'll right now we're focusing on getting the Xbox version out the door...and so that means no development is advancing right now on the Mac. I've got a good base already down on the Mac, I just need to devote some weekends to getting it done, but it won't happen until after we ship the Xbox version.
Project Update from Dreamcatcher Interactive
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