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Thursday, June 13, 2002

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NWN Mac Date, Toolset Clarification
3:29 PM | Andy Largent | Comment on this story

An update email from MacSoft's Judy Corey provides clarification to the seeming ambiguity over the Mac release date for Neverwinter Nights. While it was originally phrased as being available in about two months, references were also made to Fall of 2002. Corey notes the latter is correct, and here's an excerpt from the updated press release to confirm:

Neverwinter Nights will be available worldwide in Fall 2002 for a suggested retail priced of $59.99.
Another MacSoft employee Nate Birkholz has been helping out with information as well in the IMG forums. He explains their plans are to bring both the client and toolset to OS X, but there are some dependencies:
We intend to have the NWN toolset ported to the Mac. A technical review of the code will give us a better idea of how long it will take to port, but our current estimate is late summer/early fall.

A remote possibility exists that the toolset will be technologically impossible to port to the Mac, but so far this seems unlikely (bet, hedged).

It's interesting to note that Bioware itself will be working on the client, and Birkholz also seems to infer the toolset is not the Westlake Interactive codename V.A.S.T. project currently receiving much speculation by Mac gamers:
We do not yet have a contract to port the toolset, but we hope to have one soon. Neverwinter Nights is HUGE but it is not VAST, if you follow me. We have, however, spoken with some people about it and our estimate is based on these conversations. The current plan is to develop the toolset as a cocoa app, thereby streamlining the development.

The "client", or the game itself, is being ported by Bioware, and there is some work remaining to do.

Thanks to both MacSoft employees for their help with the situation. Hopefully IMG will be able to report good progress on both fronts in the coming weeks.

MacSoft Clarification Thread
Neverwinter Nights
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