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Thursday, June 13, 2002
Master of Orion III Chat
6:00 AM | Eddie Park | Comment on this story

Apolyton recently conduced an online interview with Ranyz Hoseley of Quicksilver on the topic of Master of Orion III, a turn-based strategy title that focuses on intergalactic domination. The feature is a bit scattered, given the fact that it is a direct transcript from an IRC Chat, but it does give some details regarding this upcoming title.

One of the topics broached is the question of macromanagement. Hoseley notes that the design team has spent plenty of time tweaking the amount of control a player has so that entire systems can be handled without having to micromanage. For example, controls can be used at various levels, including planet, system, and empire levels. Worlds can also be categorized into various groups - several planets could be designated as "border worlds" if the player so chooses. Naturally, each group can have separate policies applied to them.

Combat control is also fully customizable, with players able to take anything from total control to no control at all over battles:

[Apolyton]: How much can you automate combat if at all?
[Rantz Hoseley]: You can auto combat completely
[Rantz Hoseley]: In solo play you can auto all battles, you can fight in one, you can fight in 5, you can fight in 8... It's up to you
Hoseley adds that combat AI will largely be determined by a player's policies towards combat, but can also be affected by racial characteristics.

The rest of the chat covers topics such as diplomacy, the different languages spoken in the game, and why Hoseley thinks that Infogrames is not an evil company.

In addition to the chat, Apolyton also has a short movie clip in QuickTime format titled "Rass Political Animation." The clip shows what appears to be a Rass ambassador communicating in an alien tongue, complete with modeled animation.

Apolyton - Rass Political Animation
Apolyton - Rantz Hoseley Chat
Quicksilver Software
Master of Orion III
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