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Wednesday, June 12, 2002
New Deus Ex 2 Details
6:00 AM | Eddie Park | Comment on this story

Deus Ex fans eagerly awaiting the sequel, titled Deus Ex 2: Invisible War, need look no futher than GameSpot, which has posted a Q&A on this upcoming title. Though short, the article contains a wealth of information gleaned from game designer Harvey Smith that should be of great interest to those who can't wait to jump back into the world of conspiracy and intrigue that made Deus Ex so popular.

A detail unearthed in the past is that players will be in the shoes of a new character, Alex D. Alex, who was five years old in the first game, will be fairly customizable, with players being able to choose their gender, skin/hair color, and nanotech enhancements. Alex is described by Smith as being related to Paul and J.C. Denton from the original game.

Fans of the Denton brothers need not despair, as both Paul and J.C. will be making appearances in the sequel. Smith notes that J.C. can end up either as a mentor or an enemy depending on how players approach the game. Other characters such as Tracer Tong and Nicolette DuClare will also be making the trip to the sequel.

The AI and stealth features of DX2 will also be seeing some enhancements which are sure to please those who like to avoid conflict:

We're spending a lot more time on the AI. Paul Tozour (interacting with other AI-experienced Ion people, like Doug Church) is putting together an overarching AI system that works for DX2 and Thief 3. Also, Brian Sharp is writing a custom sound-propagation model for the games. In DX2, if you go into an office to loot it, and you close the door at your back, the sounds you make in the office will be muffled by the door. In addition to these wholesale systemic changes, we're tweaking out a lot of the biomod powers so they allow the player to sneak, exploit the AI, and so forth.
Other features discussed include an improved combat system, a lighting system that allows for dynamic shadows that can be used to hide in, and a physics system that registers ricoheting bullets. Those interested in the full set of details are encouraged to check out the Q&A at GameSpot.

GameSpot - DX2: Invisible War Q&A
Ion Storm

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