 |
Tomb Raider Q&A 12:57 PM | Vern Xiong | Comment on this story
Patrick Garratt of Computer and Video Games has interviewed Adrian Smith, the head of Tomb Raider development at Core Design, about some technical stuff and gameplay issues relating to Lara Croft’s new adventure, Tomb Raider: The Angel of Darkness. Core Design promises a big improvement in The Angel of Darkness over past Tomb Raider engines and gameplay. Here’s a peek at the interview: Garrat: From a gameplay point of view, are we going to see a similar thing as in previous games, with Lara climbing up on boxes and the like?Smith: Yeah. People say, “Are you going to get rid of boxes?” We are to an extent, but it’s actually quite hard as it’s a fairly intrinsic mechanism to Tomb Raider, to be honest. To check out the rest of the interview, head on over to Computer and Video Games.
Computer and Video Games: Lara Spreads Wings in LA
Core Design (add to watch list)
Buy Tomb Raider: The Angel of Darkness
Recent Mac Games News Thursday, May 30, 2002 Wednesday, May 29, 2002 Tuesday, May 28, 2002 Friday, May 24, 2002 Thursday, May 23, 2002
|
Search for other Mac games news stories or browse our Mac Games News Archive.
|
 |