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Wednesday, May 29, 2002
 

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More Unreal Tournament 2003 Details
7:35 AM | Eddie Park | Comment on this story

The folks at GameSpot managed to sneak another look at Unreal Tournament 2003, one of the most anticipated first-person shooters of this year, and came out with some interesting new details. Most of the new information centers around upgraded and new weaponry, the bread and butter of most first-person shooters.

It's already known that the flak cannon, a favorite in the original Unreal Tournament, now comes with a smaller blast radius to limit its power, and its flak will now only ricochet once. It's alternate fire, however, now bounces in the direction of the original shot, giving players more control over its flak explosions.

The shield, which replaces the impact hammer, has been upgraded since Unreal Tournament 2003's last press unveiling to be even more serviceable. Its regular attack now functions much like the impact hammer, with a close-up melee attack that can be charged for more power. Its alternate fire function now generates the shield, which comes with the ability to reflect enemy fire when fully charged as well as protect players from damage when taking long falls.

There's also more information on the ion cannon, another kill-all weapon in the tradition of the redeemer:

In addition, UT 2003 has the all-new ion cannon which, as we described in our previous E3 impressions, can "paint" an area and then call in a powerful satellite strike in the designated spot. In the final version of the game, the weapon can actually melt flesh completely off any characters who happen to get caught in the blast radius, leaving behind nothing but a skeleton.
Other notes on Unreal Tournament 2003's features include new camera fixtures, which players can use in conjunction with translocators:
Players will also be able to find and use camera fixtures on certain maps that survey small areas of the map, just like in Duke Nukem 3D, and will also be able to use their translocators creatively with the cameras to run and gun normally through the levels. However, they will need to periodically monitor important areas by translocating themselves back to the camera.
The PC version is currently scheduled for a late summer release. Though there's no official word yet on a Mac version, we're confident that this title will find its way to a Mac publisher soon enough.

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