E3: No Mac Doom III Editor, More
6:00 AM | Andy Largent | Comment on this story
From the Electronic Entertainment Expo comes news of the status of the Mac version of Doom III from id Software as well as of the title's editor. A number of interviews have been posted, including two at GameSpy with a third promised today.
The first interview at GameSpy talks with tool editor Robert Duffy and Jan Paul von Waveren, programmer for the game's physics and collision detection. Here's an excerpt from Duffy on the state of the Doom III editor and the Mac:
GameSpy: The tools are a big deal they're included and built into the game. Can you talk about that a bit? While this may be no great surprise to Mac gamers, at least it's apparent id is still working on the client for Mac OS X.
Robert Duffy: Yeah. The editor and the BSPer and all the tools are actually built into the game itself. You can run it from the console. On a Windows system, if you can run the game you can essentially run the tools. The editor still uses a lot of Windows code so it's not going to run on a Macintosh, but I think all the other tools should run fine.
A second GameSpy feature talks with Fred Nilsson and Christian Antkow, and the third should be posted soon with the latest from Graeme Devine and Tim Willits.
GameSpot and IGN PC have talked with id CEO Todd Hollenshead about the single-player focus of Doom III. As impressive as the game looks already, it's important to note the title is far from being released, according to IGN:
"Every single aspect of the title, from the fundamentally awesome technology designed for the game and not the other way around, to the professionally written storyline, to the puzzles and beastly adversaries, are all designed from the beginning to create a sense of believability, a sense of believability so strong that it will terrify anyone with eyes to see and ears to hear.Follow the links below for the full interviews.
"We emphasize fear," Hollenshead continued.
The version 0.01 build of DOOM III we were shown may not be that far along it's still got a good year of development left behind it ("when it's done" applies, but the team is shooting for a 2003 release) but it was damn impressive
[Update] The third GameSpy interview with Devine and Willits is now posted, discussing Doom III music, increased art production time, and much more. Give it a read if you're interested.
GameSpot: Todd Hollenshead Talks Doom III
GameSpy: A Chat with id Software, Part 1
GameSpy: A Chat with id Software, Part 2
IGN PC: Doom III
GameSpy: A Chat with id Software, Part 3
Buy DOOM 3
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