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Tuesday, May 28, 2002

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EV Nova 1.0.1 at FC2
6:00 AM | Andy Largent | Comment on this story

The Escape Velocity Nova progress log at Ambrosia Software brings news from lead programmer Matt Burch that a second final candidate of the version 1.0.1 patch has been released to testing. Burch's post contains a huge list of changes to the version 1.0.0 release, a few of which are copied below:

  • AI ships no longer emerge from wormholes that are very far from the center of the system
  • AI ships can use escape ships
  • AI ships can use self-destroying weapons
  • Changed the way the char resource popup menu is loaded
  • Normal weapon blast damage no longer applies to planet type ships and vice-versa
  • Ship types that share the same sprite can have different preview images
  • Fixed problem with icon cache for very long outfit lists
  • Added internet version checking support
  • AI ships will no longer board crewless ships
  • Fixed minimum fuel requirement for fuel-using weapons
  • Prolonged time between burst reloads for multiple weapons of the same type that don't all fire together
  • Implemented better calculation of damage for multiple fast-firing beams
  • Submunitions of point-defense weapons should track targets properly
  • Fixed incompatibility with Radeon 8500 video card
  • Removed conflicting preview images from Quicktime movie files
  • Status bar background is redrawn immediately after buying a new ship
  • Fixed upward scrolling in outfit dialog

For the complete list of changes, check out the Escape Velocity Nova progress log. Assuming no show-stopping bugs are found, the patch could be released very soon.

IMG Review: Escape Velocity Nova
Escape Velocity: Nova
Ambrosia: ev3 progress log
MGF: Escape Velocity Nova 1.0.0 (75 MB)

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Archives  News  EV Nova 1.0.1 at FC2