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Archives  News  E3: Hands-on with Deus Ex 2: The Invisible War  


Friday, May 24, 2002
 
E3: Hands-on with Deus Ex 2: The Invisible War
4:18 PM | Lucian Fong | Comment on this story

Hidden away in the corner of Eidos' massive showcase was the Deus Ex 2 booth. Mike Yanovich and I were lucky enough to stumble upon it just as we were exiting South Hall. An Ion Storm representative was more than happy to give us a demo of the game in progress. Although an Xbox was used as the demo machine, the same game engine (Unreal), artwork, etc., will be used on the PC.

The Ion Storm team has heavily modified the Unreal engine (which is also the basis for UT2003 and Unreal II) to fit their needs. Advanced AI, physics, lighting, and shading, have been implemented. For lack of a better description, the game looks amazing, but none of the graphical features have been added "just for kicks". In fact, everything has a purpose. The AI of NPCs has been enhanced significantly from the original game so that they will react more realistically to your actions. A nice touch is that NPCs will have totally random, non-scripted conversations.

The physics and lighting in the demo were, again, amazing. We knocked over a lamp and as it rolled around on the ground, it cast realistic lights and shadows on objects in the room. In another demo, a small explosive was thrown into a corner with two couches and a lamp. When it detonated, the couches rocked back slightly (because of their weight) and the lamp was knocked off balance before rattling back into place.

The Invisible War takes place about 15 years after the events of the first game. Instead of continuing on as J.C. Denton, you'll start off as another cyborg, capable of using BioMods to enhance your abilities. The representative revealed that the player will be provided with three BioMods in the first level. This is to address to complaint that the game ended soon after an augmentation was fully powered up. Many characters from the previous game will also play an important role in DX2, including your brother, Paul Denton. (No doubt some of you incompassionate Mac gamers left him to die in the first game.)

Deus Ex 2 is still early in development and is scheduled to ship sometime in 2003. When asked about a Mac version, the Ion Storm employees didn't have a clue. So it looks like it will be up to the talents at Aspyr (presumably) to bring this game to the Mac.

E3 2002


Other Mac Games News for Friday, May 24, 2002

• E3: Hands-on with Deus Ex 2: The Invisible War4:18 PM
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Mac Games News for Thursday, May 23, 2002

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X-Plane Automotive Announced11:32 AM
E3: Ubi Soft Unveils Myst Online11:28 AM
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E3: Carmack Talks Doom III, Video Hardware9:26 AM
E3: Many New MOO3 Shots Available9:20 AM
Neverwinter Q&A with Greg Zeschuk7:56 AM
Update on pop-pop Status7:33 AM
Deimos Rising Updated to 1.0.16:00 AM
E3: Deus Ex 2 Info, Official Site Opens6:00 AM
E3: Doom III Video, Interviews, More...6:00 AM
E3: Max Payne Sequel Announcement6:00 AM
E3: Return to Castle Wolfenstein Add-on Announced6:00 AM
Shadowbane Q&A Feature6:00 AM
 
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Archives  News  E3: Hands-on with Deus Ex 2: The Invisible War