X-Plane Automotive Announced
11:32 AM | Tim Morgan | Comment on this story
Today Laminar Research announced that the long-requested X-Plane Automotive is under development. X-Plane Automotive would use X-Plane's physics engine and flight model in a racing game. Creator Austin Meyer speaks on its progress:
No, I am not on vacation (I don't take vacations). I am getting pretty close to release X-PLANE AUTOMOTIVE, which is just exactly what the name implies. I am driving virtual Corvettes at 170 mph across X-Plane-style landscape now, with all the physics accuracy (and flexibility) that is found in X-Plane. (turbine motor on the 'Vette, anyone?)
Like X-Plane, X-Plane Automotive will feature total customization; however, unlike its parent, the customization tools will be integrated into the main program. Currently, X-Plane designers must use a suite of satellite programs to edit terrain and vehicles. Meyer states that it will be "a few weeks" before he releases X-Plane Automotive.
Laminar Research currently develops X-Plane, which uses a realistic physics model to accurately simulate aircraft dyanimcs, as well as Young's Modulus, a mech-combat game based off of the same engine. Both games have a modular design allowing for plenty of customization.
Recent Mac Games News
Tuesday, May 21, 2002
Monday, May 20, 2002
Friday, May 17, 2002
Thursday, May 16, 2002
Wednesday, May 15, 2002
Search for other Mac games news stories or browse our Mac Games News Archive.