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Thursday, May 23, 2002
 
X-Plane Automotive Announced
11:32 AM | Tim Morgan | Comment on this story

Today Laminar Research announced that the long-requested X-Plane Automotive is under development. X-Plane Automotive would use X-Plane's physics engine and flight model in a racing game. Creator Austin Meyer speaks on its progress:

No, I am not on vacation (I don't take vacations). I am getting pretty close to release X-PLANE AUTOMOTIVE, which is just exactly what the name implies. I am driving virtual Corvettes at 170 mph across X-Plane-style landscape now, with all the physics accuracy (and flexibility) that is found in X-Plane. (turbine motor on the 'Vette, anyone?)

Like X-Plane, X-Plane Automotive will feature total customization; however, unlike its parent, the customization tools will be integrated into the main program. Currently, X-Plane designers must use a suite of satellite programs to edit terrain and vehicles. Meyer states that it will be "a few weeks" before he releases X-Plane Automotive.

Laminar Research currently develops X-Plane, which uses a realistic physics model to accurately simulate aircraft dyanimcs, as well as Young's Modulus, a mech-combat game based off of the same engine. Both games have a modular design allowing for plenty of customization.

Laminar Research


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Archives  News  X-Plane Automotive Announced