Neverwinter Q&A with Greg Zeschuk
7:56 AM | Andy Largent | Comment on this story
Firingsquad recently scored a pre-E3 interview with Dr. Greg Zeschuk of Bioware about their long awaited 3D RPG Neverwinter Nights. The Q&A gives an overview of the game in general terms, as well as going into some detail about Neverwinter's character validation system, hardware requirements, and more. Here's an excerpt explaining how the 3rd edition AD&D ruleset affect the gameplay:
FS: For our readers who are not well versed in D&D, what are the niftiest features of the 3rd edition rules that you've incorporated into NWN? In other words, how does using the new ruleset make NWN a better, more fun game than it could have been with 2nd edition? Check out the full interview for more on Neverwinter Nights, and be sure to stay tuned to IMG for any new word on the Mac version.
FiringSquad Neverwinter Nights Interview
G: The D&D 3rd edition rules are a little more straightforward than the previous sets of rules. One of the coolest things about Neverwinter Nights is that it exposes you only to as much of the rules as you want because the game has the power to take care of the rule-based decisions for you. For example, if you donít know what stats to give your character you can hit the Recommend button, and the stats appropriate to your race and class will be assigned. The same is true for skills, spells, feats and practically everything else in the game. If you want get down and dirty with the rules you can custom tune your character to your heartís content Ė we donít limit that at all either.
The coolest thing about the 3rd edition rules is they allow for extreme customization of characters using the skills and feats. No longer are all Wizards or Rangers the same Ė you can now totally customize everything about your character.
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