December 12, 2017
Archives  News  Update on pop-pop Status  


Thursday, May 23, 2002
 

Click to enlarge
Update on pop-pop Status
7:33 AM | Andy Largent | Comment on this story

A new update to the pop-pop progress logs has been posted this morning by developer Andrew Campbell, giving a rundown on how this Ambrosia Software title is progressing. While the game has been in development for a number of years, the list of major fixes and things to-do is decreasing rapidly. Campbell expects beta 10 to be the last until they move on to the Final Candidate stage.

The gameplay for pop-pop's received polishing in this last update, with Campbell focusing efforts on both bettering the game's AI as well as adding levels for the multiplayer 'puzzle' mode. Here's a clip from the log:

The big news for b10 is a simple but very important tweak to gameplay. I changed one little rule one little bit and a fun game became very much more fun. You'll never know how improved the game is because you never had to suffer through magnet hell - but when you do play you'll hit the ball a little harder and feel just that much better for it.

I also directed some energy towards two parts of the game that often get overlooked because net play is so fun. Part One is the versus combat ai. Until this release it was rather pathetic and it didnt really know the rules. Now it provides a challenge for even the best testers (though they certainly wouldnt admit that).

Part Two is puzzle mode. You can play pop as a head to head battle game where you clear the bricks from your own board and stuff them down your opponents throat as fast as you can - or you can play puzzle mode, which requires great finesse and deftness of touch. Puzzle mode is simple and fun but it has suffered from having too few levels to play. This release I added 150 new levels and implemented a system so that I could release more puzzle packs in the future. Much better.

Head over to Ambrosia's web site now for the full update or to check out the pop-pop section. If you're more curious about this Anime-inspired Arkanoid title, also have a read through IMG's recent preview of the game.

IMG Preview of pop-pop
pop-pop Progress Logs
Pop-Pop
Ambrosia Software


Other Mac Games News for Thursday, May 23, 2002

E3: Mystonline.com Opens, New Screenshots1:48 PM
Target Rabaul Development Update11:33 AM
X-Plane Automotive Announced11:32 AM
E3: Ubi Soft Unveils Myst Online11:28 AM
E3: WarBirds III for Mac OS X11:08 AM
E3: Carmack Talks Doom III, Video Hardware9:26 AM
E3: Many New MOO3 Shots Available9:20 AM
Neverwinter Q&A with Greg Zeschuk7:56 AM
• Update on pop-pop Status7:33 AM
Deimos Rising Updated to 1.0.16:00 AM
E3: Deus Ex 2 Info, Official Site Opens6:00 AM
E3: Doom III Video, Interviews, More...6:00 AM
E3: Max Payne Sequel Announcement6:00 AM
E3: Return to Castle Wolfenstein Add-on Announced6:00 AM
Shadowbane Q&A Feature6:00 AM
 
View all of the Mac games news for Thursday, May 23, 2002 on one page

Mac Games News for Wednesday, May 22, 2002

IMG Reviews the CH Pro Throttle USB12:48 PM
GameSpy Checks Out DOOM III11:41 AM
Deus Ex Movie in the Works10:39 AM
Breakthrough in Cross-Platform Game Delivery9:20 AM
Details on WarCraft III Limited Packaging9:20 AM
Full Throttle Sequel Revealed9:20 AM
Kohan II Announced for PC9:20 AM
 
View all of the Mac games news for Wednesday, May 22, 2002 on one page


Recent Mac Games News

Tuesday, May 21, 2002
Monday, May 20, 2002
Friday, May 17, 2002
Thursday, May 16, 2002
Wednesday, May 15, 2002


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Update on pop-pop Status