Shadowbane Q&A Feature
6:00 AM | Andy Largent | Comment on this story
GameSpy has posted a pre-E3 look at Shadowbane after meeting with UbiSoft and Wolfpack about their MMORPG. Producer Mike Steele talks about the current status of the massive game, the types of gamers who are expected to enjoy Shadowbane, as well as more on the current closed beta.
Here's an excerpt discussing how they plan to avoid common pitfalls of other MMO titles:
GameSpy: How do you plan to avoid some of the pitfalls, mistakes, and blown opportunities of other MMORPGs? Unfairly or not, Anarchy Online and WWII Online both suffered for their server problems, bugs and incomplete features….For the full scoop, head over and read through the feature now. Stay tuned for more about Shadowbane as E3 continues this week.
GameSpy Shadowbane Interview
Mike Steele: One of the things we're doing, that Ubi Soft is doing, is we're constantly looking for mistakes, we're finding mistakes, and we're fixing them as we go. Look around, my team here are all pretty young, but they're all hardcore designers who've shipped titles before. All of them play other online games… look; it's what? 5:01? And how many people are still here playing games? [I counted three, one playing what looked like EverQuest, one playing Quake III, and the last still playing Shadowbane.]
(Mike continued) These are gamers and they look for things they like and don't like in other games. They make mistakes, we don't come down hard on them for it, but we fix them as soon as they're made. We have a full customer service organization here to support the games, we have flow charts, and we plan to listen to customers. We aren't perfect, but we don't dwell on mistakes. They happen. We fix them. We're in closed beta test now and on track. [An open beta is promised this summer, and I was told Ubi Soft traditionally employs "about a hundred…" off the street players to work as beta testers in house.] Dark Age of Camelot is a shining example of how to do it right. Finish the game, tighten it up, and then release it.
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