Carmack at QuakeCon
9:47 AM | Andy Largent | Comment on this story
At the recent QuakeCon 2000 festival, many hovered near the man behind it all, id Software's John Carmack. Accordingly he dropped a few hints about their upcoming DOOM sequel, as well as other tidbits of information.
Our CGA partner Stomped pulled Carmack aside for a minute to ask him a few questions. As part of the interview, Carmack gave his opinion on two of the upcoming Quake3-licensed titles:
Stomped: The first Quake 3 engine based games are now beginning to appear. Star Trek Voyager: Elite Force and F.A.K.K. 2 are already out in some form and others are coming out. What do you think about the quality of the games that are using your engine? The ShugaShack has summed up a few points from the hints Carmack dropped about DOOM 3. Here's a few interesting points:
Carmack: Well, Star Trek has been nice in that they (Raven Software) actually got a reprieve on their deadline push. They were able to go in and put in that extra set of polish that game developers always wish they had, while F.A.K.K. was kind of in the opposite sense were they (Ritual Entertainment) were really kind of like right up to the wire to fix the last things before they get it out, which I hope works out OK for them. People seem to be really enjoying playing F.A.K.K. and it look gorgeous; they have wonderful stuff. There is definitely the danger, though, that they have maybe been a little bit to close to the wire and we will see how that plays out.
- Carmack feels the visual 'wow factor' of the new Doom will be a greater jump than it was from the recent jumps between Quake/Quake2/Quake3. (Lots of neeto new effects), but it will also focus on actual gameplay instead of just that 'wow factor'A public test will also be done, much like with Q3A. We have known that future id titles will be Mac OS X only for some time; the news that editing tools will be included was also expected. id is keeping details on this title very hush-hush, but we'll bring you any new information that becomes available.
- Single player is the absolute focus, and Carmack feels it will be their best single player experience to date.
- The game and editor/tools are now combined. You'll be able to simply type doom.exe -editor for example (Or maybe even an in-game toggle)
- Spending more time on the sound code / game code with the new programmers on the team.
- A port to XBox is likely, Linux is likely (although it will take some work) and Mac will be OSX only.
Carmack MP3 Speech (11MB)
If you want to Carmack's words for yourself, an MP3 version of his conference speech is available at Linux Games. While it's not a beautiful recording, you will get a chance to hear his thoughts on consoles, as well as id's future plans.
Stomped Carmack Q&A
ShugaShack Doom 3 Info
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