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Archives  News  IMG Talks Bugdom 2 with Brian Greenstone  


Friday, May 17, 2002
 
IMG Talks Bugdom 2 with Brian Greenstone
11:21 AM | Sean Smith | Comment on this story

IMG's publisher, Tuncer Deniz, talked recently with Brian Greenstone of Pangea Software about the development of their latest Mac game, Bugdom 2, the perils of publishing, Mac OS X, and other matters:

IMG: So, Brian, tell us a bit about Bugdom 2. Why did you decided to do Bugdom 2?

Greenstone: Bugdom 2 is more of a spin-off of Bugdom rather than a sequel, so we've put in all new characters, environments, and gameplay. This time we decided to make the game take place around and inside of a house, and we've added a lot more to the adventure aspect of the game since there are other characters who help you along in your journey. Additionally, we loaded the game up with new gameplay. Now that we have much more horsepower at our fingertips we have the capability of doing so much more than we could with the original Bugdom.

We decided to do Bugdom 2 for two main reasons: 1) We constantly get requests for more Bugdom levels, and 2) Bugdom does not run well at all in Classic mode and it cannot be Carbonized, so a new OS X friendly version was really needed.

IMG: Tell us about the development team working on Bugdom 2.

Greenstone: The game design is being done by myself and Duncan Knarr. Duncan is the artist from Otto Matic, and I used to work with him over at Mindscape many years ago. Mike Beckett is doing the music for the game - he's the same guy who did the music for Nanosaur, Bugdom, and Cro-Mag Rally. Up until Bugdom 2, I had been doing all of the character animation myself, and as a result the animation was pretty lame. But this time around, I've hired an actual 3D animator, my brother, Peter Greenstone. He's worked on many major motion pictures doing CG animation. Then of course, I'm doing the programming.

For the rest of our interview, follow the link below.

Bugdom 2, currently in early development, is Pangea's eighth game for the Mac and their 15th for an Apple platform (Pangea released seven games for the Apple IIgs). For more information on Bugdom 2, be sure to read our sneak preview by Michael Eilers, also linked below.

IMG Feature: Brian Greenstone Talks Bugdom 2
IMG Preview: Bugdom 2
Bugdom 2
Buy Bugdom 2


Other Mac Games News for Friday, May 17, 2002

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MPQDraft Eases Modding of Blizzard Games1:54 PM
Dragon Arcadia Coming Soon11:21 AM
Gaming Performance of PowerBook G4/80011:21 AM
IMG Talks Bugdom 2 with Brian Greenstone11:21 AM
Sid Meier Talks Civilization III Technology11:21 AM
Total Annihilation Sequel Announced for PC11:21 AM
 
View all of the Mac games news for Friday, May 17, 2002 on one page

Mac Games News for Thursday, May 16, 2002

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MacPlay Announces Value Series12:12 PM
MacPlay to Publish Bejeweled and Alchemy12:03 PM
First Mac GeForce4 Ti Impressions10:05 AM
New Dragon's Lair 3D Shots, Site Available10:05 AM
Bubble Trouble X Released6:00 AM
Combat Ranger Matching Service Announced6:00 AM
Historical Analysis of Nvidia6:00 AM
Pangea Announces Bugdom 26:00 AM
 
View all of the Mac games news for Thursday, May 16, 2002 on one page


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Archives  News  IMG Talks Bugdom 2 with Brian Greenstone