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Tuesday, April 30, 2002
 
Aleph One Updated
12:30 PM | Sean Smith | Comment on this story

Loren Petrich of the Marathon Open Source project released yesterday a new build of Aleph One, the updated engine for Bungie's classic first-person shooter, featuring such modern improvements as OpenGL acceleration, high-resolution textures, scripting support via a Marathon Markup Language (MML), and now, animated 3D models:

Support for animated 3D models, courtesy of Brian Barnes's Dim3 format — more at http://www.klinksoftware.com

  • The MML for doing that is to create child elements of called with attributes seq (Marathon-engine sequence) and model_seq (model sequence) — it maps a Marathon-engine sequence onto a model sequence.

  • The sound and timing info is still in the shapes file; each model frame is associated with a shapes-file frame (first model - first shapes, etc.).
For more information on Aleph One or to download the new release, visit the Marathon Open Source project via the link below.

Marathon: Aleph One
Bungie Studios


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