Unreal Tournament 2003 Hack Protection Details
6:00 AM | Vern Xiong | Comment on this story
Unreal Tournament 2.net recently spoke with "Dr. Sin" of Epic Games about their implementation of hack protection in Unreal Tournament 2003.
Dr. Sin is the author of the ubiquitous CSHP (Client-Side Hack Protection) mod for Unreal Tournament, a Mac-compatible mod (like almost all Unreal Tournament mods) that server admins can run to guard against virtually any hack running on any connected clients.
Dr. Sin explained that Unreal Tournament 2003 will attempt to insure a level playing field right out of the box:
Out of the box, UT2003 will be well protected. We took a good look at all of the attacks used to bypass protection in UT and have addressed them. We have created a method that allows server admins to dictate what can and can't be run on the client as well as knowing if what's running there has been modified.Head over to Unreal Tournament 2.net for the full text of their interview with Dr. Sin.
Unreal Tournament 2.net: Dr. Sin Interview
We also made sure that community has the tools needed to defend themselves. This is important as it has to be a dual effort. This is why it's so important for the community to be involved. After the game is released, it has to be the community that responds to hacks. They can react faster than Epic/DE could ever react. So the protection in UT2003 is designed to make sure they can.
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