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Friday, April 26, 2002
 

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The VATZ, Goliath Q&A
6:00 AM | Eddie Park | Comment on this story

Readers may recall an article published earlier this week regarding the unveiling of both Goliath, a new 3D game engine, and The VATZ, an action/role-playing game first in line to take advantage of the new engine. Both of these products are in development by Beenox Studios, which should be familiar to Mac gamers through titles such as Cro-Mag Rally and the Coldstone game engine.

Gaming site GamersClick conducted a recent interview with Beenox's Dee Brown, asking questions about both Goliath and The VATZ. The VATZ itself is described as an action title with a role-playing covering. Brown stressed that the environment would be a highly-detailed world that will allow players complete freedom and self-paced exploration.

Brown adds that players will be able to control multiple characters, each one with its own set of attributes and attack abilities. Also noted is the fact that the world will evolve depending on which characters are used.

When asked to describe the Goliath engine in detail, Brown was more than forthcoming with information:

Goliath is a marvel of freedom. Its architecture is really open and let us create most types of game without doing much modification to the core system. We believe that a good game engine must be data-driven. That is, a shell that only do what the data files tell him to do. As for the feature list, we've focused our efforts to bring it to the same level as other engines on the market. The only "new" features that Goliath might have are a couple of hardware specific optimizations such as pixel and vertex shaders. While a lot of developers out there prefer to license other engines, we've taken the hard road and now, we have our reward: total control. And such a level of control, believe me, means so much more power at our disposal to create awesome games.
While a Mac version of Goliath hasn't officially been announced yet, Brown does go on record as saying that a Mac version would be quite welcome:
Well, it really depends on what platforms our publisher is looking at. We've individually worked on Windows, Macintosh, Dreamcast, and the PlayStation 1 & 2 so we are really open to other worlds. Goliath, our engine, is built over a strong cross-platform architecture to make eventual ports as painless as possible. I personally would like to see a Mac OS X version of Goliath.
For more information on Beenox's future plans with both Goliath and The VATZ, be sure to check out the full Q&A session at GamersClick.

IMG News: Beenox Unveils The VATZ; Mac Info
GamersClick: Dee Brown Interview
VATZ


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New WarCraft III Singleplayer Info6:00 AM
Samurai Rune Mod Released6:00 AM
• The VATZ, Goliath Q&A6:00 AM
 
View all of the Mac games news for Friday, April 26, 2002 on one page

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Neverwinter Nights Pics at GameSpy Daily9:41 AM
Europa Universalis II Coming to the Mac9:40 AM
Hands-on with Neverwinter Nights8:24 AM
Macgamefiles Undergoes Major Overhaul8:24 AM
Unreal Tournament 2003 Q&A8:24 AM
 
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