Unreal Tournament 2003 Q&A
8:24 AM | Eddie Park | Comment on this story
Unreal Center recently got hold of Pancho Eekels, Lead Designer at Digital Extremes, and pumped him for information on Unreal Tournament 2003, easily one of the most anticipated first-person shooters to date. The interview covers a good number of questions about the game, including map details, graphics, and modding.
One customizable detail that may be of interest to players is a new "species mutator" feature available in multiplayer games. When turned on, this mutator will add some customization to the attributes of player characters, depending on their species. For example, some may be fast and weak while others may be slow and strong.
Those anticipating huge playing fields may be a little disappointed with Unreal Tournament 2003, as Eekels notes that the map sizes haven't changed all that much from Unreal Tournament. However, he adds that the main reason for this is to keep the furious style of play intact, as a map with too much area could lead to a lot of senseless running around.
Unreal Center even manages to squeeze in a question about a Mac version, though the answer is inconclusive:
Q: With Unreal Tournament 2003 being PC based, will it support Linux and Mac right out of the box or will this be something that might come later as UT did?For more details on Unreal Tournament 2003, including its fearsome AI, mod potential, and cheat prevention, be sure to check out the whole interview at Unreal Center.
Unreal Center - Pancho Eekels Interviewed
A: Nothing has been decided on these formats but they will most likely come later after the PC version ships.
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