7:50 AM | Andy Largent | Comment on this story
An interview with Tropico's designer Phil Steinmeyer has been posted at Game-Interviews. Tropico is a new take on the god-game genre, placing you as the dictator of a tropical island who must strive to keep his people happy and/or in line. In the Q&A, Steinmeyer discusses many aspects of the game, including how the buildings and citizens of your island will have 'auras' of influence on their surroundings. Here's an excerpt with details:
What can you tell us about the aura's buildings give off? How does it change and add to gameplay? An interesting concept. Tropic should be perfect for those sim gamers who always harbored a secret desire to be a Communist dictator. The PopTop team still has quite a bit of content left to produce, but this game should be released for both Mac and PC early next year.
PS: Buildings have areas of influence, auras. These act as modifiers to the inhabitants who are within the aura. Example would be a radio station playing marching music would help improve those inhabitants who are partial to the military and hurt those who oppose the military. The people of Tropico also have auras. Thus a particularly charismatic individual will have a larger aura than an un-charismatic individual. Depending on this persons interests and general attitude they will modify, at least momentarily, those individuals within his/her aura.
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