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Monday, April 22, 2002

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Shadowbane: What Makes It Different?
6:00 AM | Eddie Park | Comment on this story

Known for having one heck of a development schedule, Shadowbane, an upcoming massively-multiplayer online role-playing game (MMORPG) by Wolfpack Studios, has had fans of the genre wildly speculating as to its gameplay and chances for success.

In a recent Q&A session with HomeLAN Fed, John Billington, Director of Marketing for Ubi Soft (publishers of Shadowbane), took the time to answer questions and concerns regarding both current and future plans for the success of Shadowbane.

One of the main details that Billington hopes will make Shadowbane successful is the fact that player input will be the true deciding factor in play. Players will have a great degree of control over the environment, and may actually wield the power to shape the world itself depending on given circumstances.

When asked point-blank about the new features Shadowbane might bring to the MMORPG world, Billington lists three main points:

  • Shadowbane is the first MMO [game] to offer a Dynamic World Model which allows players to physically change the terrain, politics, and history of the game as it evolves over time.
  • Shadowbane combines role playing elements with strategic elements to allow building ownership, city management, army creation, siege warfare, and economic development.
  • Shadowbane is re-inventing PvP as people know of it in other games by providing player accountability tools. These include a grief log, kill on site list, bounty hunters, no anonymity, and a player locator.

As many people anticipating this game are aware, PvP (player vs player) combat, usually seen as a detriment to most other games in the genre, is actually one of the mainstays of the Shadowbane world.

For more information on Ubi Soft's plans, including pricing and future support, be sure to check out the entire interview at HomeLAN Fed.

HomeLAN Fed: Shadowbane Interview
Wolfpack Studios

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Archives  News  Shadowbane: What Makes It Different?