Rune Reaches Alpha, Mac Update
6:00 AM | Michael Eilers | Comment on this story
Ragnarok has posted the news that Human Head's third-person game of Viking combat has reached "alpha" status, which means the game's primary features and levels are complete, and now playtesting and debugging can begin.
As we learned earlier this week in an interview with Tim Gerritsen posted by The Corporation, the Mac OS version of Rune -- being ported by Westlake Interactive -- is currently 3 weeks behind the PC version. As the PC code becomes more stable and reaches Beta status, we expect this gap to narrow considerably.
In any case, the news that the PC version of Rune is now Alpha means that the game is on target for an October release by Gathering of Developers.
This morning we emailed Mark Adams of Westlake Interactive, who gave us this an update on the Macintosh version of Rune:
So far its been coming along very well. We are keeping up close to theAs we noted in our Macworld Expo NY coverage, Rune was a huge hit at the show, and has become one of our most anticipated Mac games for Fall. Mixing bloodthirsty melee combat with swords, clubs, maces and axes along with traps, puzzles and scripted cutscenes, Rune takes the Unreal Tournament engine to new heights -- and depths. Human Head has promised a strong plot and story line as well as lots of hack-n-slash, and the small segments of the game we have seen so far seem to deliver exactly that. We'll keep you up-to-date on the progress of the Mac OS port of this title.
Rune Screen Shot Gallery
PC, although right now we are waiting for them to do their next major
revision before we merge code again, so we're not as close as we were at MacWorld. Everything is still on track to ship soon after the PC.
Interview with Tim Gerritsen
Gathering of Developers
Human Head Studios
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