Tips on Interviewing in the Games Industry
10:22 AM | Eddie Park | Comment on this story
Gamers interested in turning their hobby into a profession may want to head over to JakeWorld!, a site maintained by games programmer Jake Simpson, and check out a feature posted there titled "Interviewing for the games industry." For those unfamiliar with his name, Simpson has worked on various hit titles such as Soldier of Fortune, Revolution X, and Heretic II (coming soon to the Mac from MacPlay).
The feature is basically a collection of tips for both interviewers and interviewees who are involved in or wish to be involved in the games industry. Here's a clip from the tips for interviewees:
Donít ever lie. I canít repeat that often enough. Iíve heard stories where people show up, explain how they were lead programmer on a project, then when their references are checked they are found to have lied through their teeth. Apart from being monumentally embarrassing, this is a very incestuous business, and more than likely fraudulent claims are going to come out at some time, be it at the interview, or at E3 the following year when two old mates sit down for a beer and your name comes up. "Be sure the truth will find you out" my old mum says, and boy, is she ever right. Saying you are a C++ guru yet not knowing what polymorphism is, is asking for trouble. If you are going to lie, at least do it convincingly and have others to back you up.Those who have little experience in job interviewing at all may also be interested in the feature, as it contains many solid tips that could be applied to any sort of interview. And if nothing else, some of his comments should make some readers crack a smile.
JakeWorld! - Interviewing for the games industry
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