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Wednesday, April 17, 2002
 

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New Unreal Tournament 2003 Details
10:22 AM | Eddie Park | Comment on this story

Gaming site XSReality.com had a chance to try out the highly anticipated first-person shooter Unreal Tournament 2003 at a recent media demo. While at the event, they also managed to snag an interview with developer Jay Wilbur, who divulged many more details regarding what looks to be the next big thing in online gaming.

One of the features that XSReality found most surprising is the fact that Unreal Tournament 2003 loads quite quickly, literally only taking seconds to boot up and set up for a little deathmatch action. This is partly attributed to the new map system, which allows map files to be quite small in size.

To make identifying teammates and opponents easier during the ensuing chaos of combat, players sport dual colored torches on their shoulders to indicate allegiances. In addition, teammates will also have yellow triangles above their heads, useful when playing with friendly fire turned on.

Interestingly enough, one of the new moves available to players is a double jump, which basically allows players to jump again after reaching the apex of their first jump. The dodges from the original Unreal Tournament are also still in place.

As noted in earlier Unreal Tournament 2003 articles, players will now spawn with a machinegun that only has enough ammo to down a single player. XSReality also makes note of some of the other changes to weapons:

The flak cannon behaved very similarly to UT in both modes and was deadly at close range. The last two guns were sniper's choice, one being an electric rail-like weapon with zoom option, and the other acting just like the UT asmd (including combo option). Finally there is the translocator, and the default shield weapon. In the demo, the shield is far too powerful, allowing you to block all sorts of incoming fire and letting you take out the enemy by just touching him with the shield.
XSReality adds that the shield will most likely be weakened in the final version in order to even the field.

Fans of the Translocator may be dismayed to learn that their favorite mode of movement has undergone some changes to limit players from teleporting all over a map. During his interview, Wilbur notes that the Translocator now comes with a delayed charge time when brought into play. He adds that the reason for this was that "there was just way too much instantaneous translocating."

Other interesting additions to Unreal Tournament 2003 include the possibility for placed spectator cameras, a redone Redeemer, and the reinforced emphasis on "sports-based team play." Fans interested in more information should definitely give the article at XSReality a look.

XSReality.com - UT2003 Interview with Jay Wilbur
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