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Wednesday, April 3, 2002
 
GarageGames Publishes April Newsletter
11:59 AM | Andy Largent | Comment on this story

April is here, and GarageGames has welcomed the new month with another newsletter revolving around game development and their Torque 3D game engine. While much of the piece is mostly applicable to Torque developers working with the $100 engine, there are some interesting things for Mac gamers in general. There are a number of photos and anecdotes from the recent Game Developers Conference, as well as a very interesting focus on one of the many Torque projects, Dog of Prey.

Dog of Prey is an upcoming cell-shaded air action game based upon the Torque engine. The developers plan on releasing for free towards the end of the year for Mac, PC, and Linux, though a public beta could be out this summer. The newsletter's Q&A talks with the project leads and includes a number of screen shots of Dog of Prey in action. Here's a clip:

Matt: What kind of gameplay are you trying to create for Dog of Prey?

Frank: We are trying to have an arcade-oriented airplane combat game where team play and mission objectives are very important. We want also to put in the game some funny element: deformed plane, funny weapon, funny environment.

Laurent: We always will keep the team play in mind.

Matt: What is your favorite part of the game so far?

Frank: For me: flying at high speed in one of our map.

Laurent: Flying at maximum speed as lower as I can, and shoot Frank.

Frank: You never make it!

For more on Dog of Prey, be sure to check out the rest of the GarageGames newsletter.

GarageGames
GarageGames: April Newsletter
GarageGames: Dog of Prey Q&A


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Archives  News  GarageGames Publishes April Newsletter