Reevaluating Java and Video Games
6:00 AM | Andy Largent | Comment on this story
Sun's Java technology has become a standard entwined with the Internet. The language has grown to be used on both the client and server sides of the 'Net, but unfortunately has rarely been seen in applications that need speed or 3D graphics.
At the 2002 Game Developers Conference, Sun is trying to change the opinions held by many of those who make the games you play. In the past, Java was looked down upon by developers who preferred C or C++ for making their games. Sun hopes Java's faster development time, improving execution performance, and cross-platform compatibility will win it converts among the programmers present.
Chris Melissinos, Sun's chief gaming officer has new interviews posted at both GameSpy and the Sun web site. In them, he discusses the company's vision for the language, especially in light of the Java Games Profile. Here's a clip:
There are a lot of misconceptions about Java, one is that it's too slow. It's also perceived as a "Web only" technology. When people first think of Java they think of animating icons on the Web or it's doing little spreadsheet applications on the Web, how can it be possibly good for gaming?The success of Java gaming sites like Sony's Station.com, along with commercial titles like the You Don't Know Jack series, will certainly help promote Java as a gaming language. Its cross-platform nature, especially with its strong ties to Mac OS X, should make it particularly interesting to Mac gamers. Check out both the GameSpy interview and the Java sites for much more information on Java and gaming.
GameSpy: Inside the Java Games Profile
Sun: Chris Melissinos Interview
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