December 11, 2017
Archives  News  Bill Roper Talks RTS Design  


Tuesday, March 12, 2002
 

Click to enlarge
Bill Roper Talks RTS Design
10:40 AM | Eddie Park | Comment on this story

Computer and Video Games recently talked with Blizzard's Bill Roper. Though C&VG calls it a "Warcraft III Interview," its main focus seems to be on Roper's thoughts on real-time strategy design, which should be of interest to anyone wondering just how Blizzard does it.

Opening with an interesting salvo, Roper feels that true 3D strategy games have yet to be fully realized, partially due to the fact that some developers concentrate more on the 3D technology than on the actual mechanics of the game. This may have something to do with Blizzard's decision to fix the camera angle in WC3 betas — just because 3D allows one to manipulate the camera doesn't mean the feature has to be in there.

When asked about the amazing long-term success of such titles as Starcraft and Warcraft II, Roper points to several design factors:

We've managed to be very fortunate and have our games remain quite popular long after release. There are two key elements that come to mind. One is that the games are very, very simple to get into, but then we try and build a long-term difficulty curve so they take a while to master. We still see tactics that we haven't ever seen before come out of Korea with StarCraft, where they are very competitive in their play. I think the second element is that we continue to provide a lot of support for our games long after they ship — for example, we just released a patch for StarCraft. We have always tried to pay attention to our gamers and their needs and desires. We really want to make it something that is a community.
As for those still pining for a Starcraft sequel, when asked directly about it, Roper responds that if a sequel were to come out, it would definitely be a 3D title as well. He adds that the decision to continue the Warcraft series came mainly from the development teams, who wanted to explore the Warcraft universe some more.

The rest of the interview covers other RTS design topics and the work still being done on Warcraft III. Those interested in the details should definitely give the interview a look.

IMG Preview: WarCraft III Multiplayer Beta
Computer and Video Games: Warcraft III Interview
WarCraft III
Buy WarCraft III


Other Mac Games News for Tuesday, March 12, 2002

IMG Shines a Spotlight on Aspyr Media12:20 PM
Strike Force 1.75 Released for UT12:03 PM
• Bill Roper Talks RTS Design10:40 AM
Apple Examines Tabletop Gaming10:30 AM
Blizzard Confirms Mac WarCraft III Collector's Edition10:30 AM
EV Nova Goes Gold10:30 AM
Massive Microsoft Giveaway Begins!10:30 AM
New MMORPG Seeks Mac Testers10:30 AM
 
View all of the Mac games news for Tuesday, March 12, 2002 on one page

Mac Games News for Monday, March 11, 2002

IMG Reviews 4x4 Evolution 21:22 PM
Paul Jaquays Parts from id1:17 PM
WWII Online OS X Beta Sign-ups Continue12:00 PM
Pre-Order Icewind Dale at the IMG Store10:31 AM
EV Nova at Final Candidate 310:22 AM
Game Doctor 1.3.3 Released10:14 AM
Age of Empires II Updated to 1.047:12 AM
All Things Unreal7:00 AM
Black & White Patch Delayed7:00 AM
Civilization III Updated to 1.17g7:00 AM
Shadowbane Beta Shots7:00 AM
WarBirds III Goes OS X-Compatible7:00 AM
 
View all of the Mac games news for Monday, March 11, 2002 on one page


Recent Mac Games News

Friday, March 8, 2002
Thursday, March 7, 2002
Wednesday, March 6, 2002
Tuesday, March 5, 2002
Monday, March 4, 2002


Search for other Mac games news stories or browse our Mac Games News Archive.



Archives  News  Bill Roper Talks RTS Design