Paul Jaquays Parts from id
1:17 PM | David Finley | Comment on this story
After five years of designing levels for the Doom and Quake series of first-person shooters, Paul Jaquays has decided to leave id Software. Here is an excerpt from the update Jaquays made to his .plan file on Friday:
After much consideration and soul searching, I've decided to part ways with id. Today, March 8th, is my last day as an id Software employee. For contact details and the rest of Jaquays's announcement, follow the link below.
After five years of making first person shooters like Quake 2, Quake III Arena, and Quake III: Team Arena, I've come to the realization that my heart just isn't in it any more. For this reason, I've decided to make a slight shift in career direction and seek other design and development challenges. I have accepted a position with Ensemble Studios (the creators of the Age of Empires series and Age of Mythology) here in Dallas, and will be taking up my new duties with them in short order. I'm excited about the new job and I understand that the entire team there is excited to have me come on board.
I want to thank everyone who has made my id experience an interesting ride, including the guys here at id, Ms. Donna, and especially the friends I've made in the on-line mapping, modeling, and texturing communities.
Webdog: Paul Jaquays's .plan file
Buy Quake III Team Arena
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