Wolfenstein Xtreme Interviews Nerve
10:30 AM | Richard Porcher | Comment on this story
Wolfenstein Xtreme recently posted an interview with Josh Jay of Nerve Software. Jay was the "Art/Level/Game Designer" for the multiplayer mode of Return to Castle Wolfenstein, the sequel to the old but classic Mac shooter Wolfenstein 3D being brought to the Mac by Aspyr and expected to ship sometime this month.
Here is an excerpt from the interview at Wolfenstein Xtreme:
WolfensteinX: Now that everything is finished what was the hardest part when doing RtCW?Follow the link below to read the full interview, and be sure to check out IMG's own preview of Return to Castle Wolfenstein's single-player game. If you're a MacGames CD subscriber, you can even pre-order a copy at the IMG Store.
IMG Preview: Return to Castle Wolfenstein
Jay: I think the hardest part of the project was working within the time frame we were given. Wolf_MP had a pretty short development time. We tried to keep our focus and get it done without getting too caught up in the extra elements that are always tempting to implement. Every feature, no matter how small or seemingly insignificant will impact the rest of the game in some way. Six months is a tight schedule to create, balance, polish, and release even a small game.
Return to Castle Wolfenstein
Wolfenstein Xtreme: Nerve Software Interview
MGF: Wolfenstein MP Test 2 for OS X (64.7 MB)
Buy Return to Castle Wolfenstein
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