Blizzard and Future Point
1:51 PM | Andy Largent | Comment on this story
For those of you that are thankful for the quick release of a Mac port of Diablo II, ahead of Blizzard Entertainment's usual schedule, you may be interested in the company behind this occurrence. Future Point is the relatively quiet company that has actually produced the Mac versions of Blizzard's games. Members of Future Point include John Stiles, of Emulation.net and Skittles 2 fame, along with Anthony Tribelli, who occasionally helps out frustrated gamers on Usenet.
In a recent post, Tribelli notes how Future Point recently moved and became Blizzard's in-house Mac team, and the benefits they gained by this move:
In Diablo days Future Point was a little smaller and we were working on both Diablo and Starcraft at the same time. We are also now reaping the benefits of all the Win32 and DirectX compatibility code we wrote for Diablo and Starcraft. Diablo II was the fourth product to use this code, number three was Warcraft II Battle.net Edition. We are writing less and reusing more in this area. Finally, in February we became part of Blizzard, the permanent in-house Mac development team. Future Point had a great working relationship with Blizzard. We would move into Blizzard QA when a game entered it's testing phase. However it is much better to be permanently at the main office with most of the development teams and QA, to frequently visit the Blizzard North development team (Diablo) and work more closely with them, to have everyone working off the same source code, to be involved in projects at an earlier date than was possible as an outside contractor, ...Obviously this also means good news for Mac gamers, who can now expect a port of Warcraft III to closely follow the PC version. A large thanks to Anthony, John and the rest of the team for their continuing hard work on making Mac Diablo II a great port. We'll bring you word as soon as the 1.03 patch becomes available to the public.
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