Shadowbane Twelve-Step Program
6:00 AM | David Finley | Comment on this story
Promising fans of massively multiplayer online role-playing games that Shadowbane, currently in development by Wolfpack Studios and scheduled to ship in mid-2002, will be an addictive experience, Ubi Soft has posted veteran beta tester Ransom's account in this week's Shadowbane beta journal:
Yes, I have tried all the 12-step programs, but I still can't shake it.Ransom goes on to discuss in detail the scope of the game-playing environment and the intricacies of camera control, character development, and movement.
I am hooked on "The Bane." That's how I refer to my newest addiction....
Anyone who likes having options, having control, being able to do many things at once anyone with the mental fortitude to chew gum and walk at the same time, will eventually love the way Shadowbane plays.
The rest of the interface is equally customizable. Hotkeys can be set, button shortcuts can be dragged onto the screen, transparencies can be adjusted, chat menus setup, map, group screen what gamers have come to expect are all there.
The socials were a hilarious surprise to me, real quick. There are tons of them, and the character movement is extremely lifelike. Obviously somebody at Wolfpack was in the motion-capture suit creating these gestures. Attention to detail, even on something like the "roflmao" gesture, is evident within this game.
To read his journal entry, follow the link below. Future journal entries will discuss game features such as player vs player, city building, and sieges.
Shadowbane: Twelve Step Program
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