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Friday, February 22, 2002
 
GameSpy Interviews MOO3 Developers
9:20 AM | Richard Porcher | Comment on this story

The staff at GameSpy recently held a Q&A session with Bill Fisher, Cory Nelson, Alan Emrich, and Rantz Hoseley, Quicksilver Software's "Fearsome Foursome" and developers of the upcoming turn-based strategy title Master of Orion III. In the interview, the developers discuss their inspiration behind this monumental title, the process that brought them all together, and the importance of graphics to the title, an area that is often understated in strategy games.

They also address the concept of the "Fifth X," which they say will differentiate MOO3 from previous titles in the genre. Most turn-based strategy games are given the label "4X," which stands for "eXplore, eXpand, eXploit, and eXterminate." MOO3 adds an additional X for "eXperience," which is indicative of its focus on the actual task of running a galactic empire rather than micromanaging hundreds of colonies at once. MOO3 will actually allow the player to delegate most of the mundane tasks of management to underlings, allowing the player to focus more intently on the larger picture.

MOO3 is the third in a series of extremely popular strategy games of galactic conquest, the first of which was published back in 1993. MOO3 will be published for the Mac by MacSoft and is expected sometime in the spring of this year.

Here is an excerpt from the interview:

GameSpy: What is the player's objective here? Are there scenarios/campaigns to complete? Is there an open-ended storyline, a combination thereof or something else entirely?

Alan Emrich: Master of Orion III is pure space opera. You begin at the opening of a carefully crafted story. The chaos in the Orion Sector of space is expanding, and you must find the dominant place in it before someone else does.

There are four victory conditions in Master of Orion III, each of which can be turned on or off separately (when they're all off, it's a "sole survivor" game). These include the traditional Lone Superpower (i.e., military dominance) and Galactic Presidential Elections from the previous MOO games. In addition, MOO3 adds the Legitimate Heir victory condition (every civilization proffers their own heir as "legitimate"; if you can wrangle enough others to abandon theirs and support yours, you win).

Finally, there is solving the Antaran Mystery, or "discovering the 5th X," that gives you their power of dominion and allows you to win the game. You'll have to send a lot of ships off for a long time on risky expeditions, but every piece of the puzzle they bring back offers immediate practical rewards in terms of gameplay, as well as propelling the player closer to victory.

The full interview contains many more interesting bits of information. Follow the link below to read the entire interview.

GameSpy: Master of Orion III Developer Chat
Master of Orion III
Quicksilver Software
Buy Master of Orion III


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