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Thursday, February 21, 2002
 

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Neverwinter Nights Status Update
6:00 AM | John Rousselle | Comment on this story

IGNPC recently interviewed BioWare regarding progress on Neverwinter Nights, the upcoming role-playing game based on the third edition Advanced Dungeons and Dragons rule set.

BioWare Joint CEOs Greg Zeschuk and Ray Muzyka and Neverwinter Nights Producer Trent Oster all chimed in during the conversation about advances made during production and the ever-popular question, "When?"

IGNPC: So how is progress with Neverwinter Nights going?

Trent Oster: Insane. We have a large team and the game makes massive strides on a daily basis. At BioWare we all work off a "master version" of the game which we all post our updates to. Every day the number of files changed numbers in excess of five hundred. I play the game every chance I get and every time I fire up a new version a new feature is added or some feature is polished up to a higher level.

IGNPC: What are some of the most recent things you've been working on in the game?

Trent Oster: I've personally been fixing "shadow gacks" (yes, gacks is a technical term) in the weapon models in my spare seconds throughout the evenings. I have also been making macro passes through the game interface, the spells and other major game features with other team members. Each pass we identify any weaknesses of the system at hand and come up with a strategy on how to remove the problems. Last night we made a visual appearance pass through the game GUI screens and identified some areas for revision. Later today I plan to play through chapter one in the game and send out some bugs and suggestions.

Earlier this month, BioWare indicated that they are targeting "early summer" as the release date for the game, and Zeschuk and Muzyka confirm in this interview that they are on track for a May or June completion.

For the full interview, follow the link below.

IMG Preview: Neverwinter Nights
IGNPC: Neverwinter Nights Progress Report
BioWare
Neverwinter Nights
Buy Neverwinter Nights


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