Graeme talks to MacCentral
12:00 PM | Toby Allen | Comment on this story
MacCentral sat down to talk to Id software's game designer Graeme Devine. Talking about their upcoming mission pack and Doom 3, MacCentral has also asked id's Mac enthusiast some questions concerning Apple's latest multi-processing G4s. Although the current version of most games don't take advantage of the multi-processing features the new G4s give, some developers like id have spent the time re-writting their code in order to take full advantage of such great features.
MG: Because the support for multiple-processors was already "stubbed" into place for symmetricId is showing a lot of support for Mac, it will surely continue in their future games.
multi-processing, revving the Mac-build of Quake III Arena wasn't all that time-intensive for you. But
how much time does building support for multiple processors add to the game engine development in a
game like Quake III Arena?
GD: Well, the big deal is making the MP support actually do something useful, like speed the game up.
When a car goes 70mph, two cars going at 70mph doesn't make 140mph cars possible. So we spent a
long time working out what we could do on one processor while the other processor was doing
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