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Wednesday, February 13, 2002
 

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Candy Cruncher Released for OS X
6:00 AM | Richard Porcher | Comment on this story

Brian Hook's Pyrogon has released a Mac OS X version of its freshman game title, Candy Cruncher, the sugary sweet, surprisingly addictive puzzle game that has players sliding digital confections around a playing field in a mouth-watering attempt to complete rows of candy before the clock runs down.

Pyrogon was founded in 2000 by Hook, whose experiences at id Software and Verant led to the idea behind his new company:

Game development today is an expensive, tiring, unprofitable, and unoriginal affair. It seems that every new game is a multi-million dollar, multi-year, over-hyped rehash of an existing game. System requirements, complexity and cost spiral out of control, while attracting fewer and fewer players.

We believe in making games that are inexpensive, easy to learn, and appealing to more than just the hardcore player. By targeting key underserved markets such as older systems with modest hardware, casual gamers that are turned off by the excessive difficulty of modern games, or even hardcore players of a niche genre, we can appeal to players that have been traditionally ignored by the big publishers and developers.

Candy Cruncher is Pyrogon's first release in an ambitious lineup of games. The Mac OS X version requires OS X 10.1, a 233 MHz G3 or faster, 128 MB of RAM, and at least 4 MB of hard drive space. A demo is available and weighs in at about 2 MB, and the full game can be purchased at the Pyrogon web site for only $14.95.

Candy Cruncher


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Archives  News  Candy Cruncher Released for OS X