Direct3D 8 Through OpenGL Open-Sourced
6:00 AM | Eddie Park | Comment on this story
In news sure to be of interest to Mac game developers, OSNews.com reported yesterday that a Direct3D 8-to-OpenGL wrapper has recently been open-sourced. The wrapper from RealTech-VR is designed to allow software written to the current generation of Microsoft's proprietary 3D graphics API to run on operating systems other than Windows, including Mac OS.
In a brief interview with RealTech-VR's Stephane Denis, OSNews manages to dig up a few tidbits on the development. The open sourced version, available at SourceForge, currently supports only Win32, but Denis maintains that it will soon be compatible with both Mac OS and Linux.
In this excerpt, Denis answers a question regarding ease of porting:
OSNews: If the wrapper only supports Windows and BeOS, how easy/difficult a port to Linux or Mac OS would be? For those wondering about the speed of the wrapper, Denis points out that most processing time is spent on rendering and not API calling, so the speed should be as fast as the original Direct3D code depending on the OpenGL extensions supported by the graphics hardware and drivers.
Stephane Denis: Personally, I continue the Win32 emulation/wrapper to validate the wrapper compatibility and then I will do the Mac OS version. For Linux, there is already a crew on it working. For the BeOS version, well I probably adapt it later.
For more information on RealTech-VR's work, including some pictures showing the wrapper in action, be sure to check out the rest of the interview at OSNews.com.
OSNews.com: Direct3D 8.0 Wrapper for OpenGL Open Sourced
SourceForge: DirectX OpenGL Wrapper
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