World Sports Cars Closer to Mac?
5:15 PM | Michael Eilers | Comment on this story
Quite some time ago we brought you the news that World Sports Cars, a thrilling racing sim with astounding accuracy and visuals, might have a chance of coming to the Mac OS. Now our racing sleuth Pierre Racine has dropped another tidbit of information on us - in an interview with West Racing, the company developing this title, the possibility of a Mac OS version is mentioned directly.
This interview, posted by racing sim fansite High Gear, was actually conducted at this year's E3 but only hit the web recently. It is long, and quite involved, and contains a lot of details not relevant to Mac gamers - except for this excerpt, which Pierre spotted on page seven of the interview:
1F: OK, then if the OS isn't all that important to you. What would be the possibility of having WSC appear on the Mac and Linux platforms? On the Mac side of things, you have Steve Jobs trying to convince developers that the Mac is a viable gaming platform. Already a few software and hardware developers here at the Expo, have expressed interest in Apple's latest offerings. Whereas on the Linux side, you now have people wanting for games and simulations to appear on it as well. Uwe Schuerkamp's GPL Linux port petition shows that the demand is there. As you can tell from the screen shot, World Sports Cars is considered to be way ahead of the competition. The accuracy of the physics in this game is supposedly astounding - they don't just model the suspension, they model the actual deformation of the rubber on the tires and the individual springs for each wheel! While this is hardly a commitment to create a Mac OS version of this title, it is important to note that WSC's publisher is Empire Interactive, which has published several Mac titles in the past including the pinball sims Big Race USA and Pro Pinball: The Web. We'll keep investigating the possibility of a Mac version of this racing sim; with the Radeon, NVIDIA's GeForce 2 MX and the Voodoo5 5500 available on our platform by this Winter, all OpenGL ready, the Mac may just become a very attractive platform for high-end 3D games.
West Racing on Possible Mac Port
CW: I was sort of thinking about going cross-platform with this, but… [thinking] Hmm, you've really got me interested in this now. I agree that the Mac is finally turning into a machine that is beginning to attract some more developers. And now its getting the 3DFX and NVIDIA stuff as well… [pauses] But yeah, it looks like I will have to get an OpenGL version underway once we have everything finished. Then that will make life a little easier for doing Mac and Linux versions. It is something we would definitely like to do.
High Gear Interviews West Racing
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