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GLQuake & GLHexen 2 Carbon Updates
6:00 AM | Sean Smith | Comment on this story

Version 1.0b9 was publically released yesterday of the OpenGL-accelerated Mac GLQuake, GLQuakeWorld, and GLHexen 2 applications, along with MacNehahra.

Frank "pox" Condello posted the following news yesterday at the Mac GLQuake project page at SourceForge:

Build 1.0b9 marks the first unified Carbon (Mac OS 8.6-X native) releases of Mac GLQuake, GLQuakeWorld, GLHexen 2 (Regular, Mission Pack & Demo apps), and the MacNehahra application which allows Mac users to play the popular Nehahra Project Quake Conversion and Seal of Nehahra Machinima Movie.

This release builds on the Mac OS X support first introduced in GLQuake 1.0b4, fixing many known issues, and improving performance and functionality.

The work of the Mac GLQuake project, headed up by Condello, Brad Oliver, and Nicholas Lamkins, is based on the open-source releases of the code to id Software's classic first-person shooter Quake and its Internet-optimized multiplayer variant QuakeWorld, as well as on the open-source release of the code to Raven Software's Hexen II Mission Pack, the Portal of Praevus. As its name implies, the project's releases support OpenGL rendering only.

Unlike Quake and the original Hexen, both of which came to the Mac not long after their PC counterparts shipped, Hexen II was never released for this platform. After Raven released the source code for the Portal of Praevus, project developers adapted it to use both the Hexen II Mission Pack and the original Hexen II data files.

Subsequently, MacPlay announced a commercial port of Hexen II for the Mac, one which should support Hexen II mods and cross-platform networking. In the words of the Mac GLQuake project:

MacPlay has announced a boxed retail version of Hexen 2 and we fully expect they will provide better support and value than is possible from a small group of volunteer developers working in their spare time.

Our efforts are further hampered by the fact that we're using the open sourced Hexen 2 Mission Pack exe code, and not the code used to build the original Hexen 2. This means our version of GLHexen 2 and the GLHexen 2 Demo use the Mission Pack protocol and game logic, making them incompatible with mods and demos created for the original. Multiplayer with clients or servers using the original network protocol will also not be possible. Mods and demos made for the Mission Pack will work with the GLHexen 2 Mission Pack application however, as will multiplayer between users running identical versions of Mac GLHexen 2.

With the above in mind, we will continue to maintain feature and release parity with the other game applications hosted here out of courtesy for those who have already bought the PC version of Hexen 2 for use on their Mac.

Despite IMG's inquiries, neither MacPlay nor Contraband Entertainment, who is porting Hexen II for the Mac publisher, have confirmed whether MacPlay's version, currently in beta, will include or even support the Hexen II Mission Pack.

For more information or to download the Mac GLQuake project's latest updates, visit the web sites below, and if you haven't already, be sure to read our Hexen II review.

IMG Review: Hexen II
GLQuake & GLHexen 2 for Mac OS
HeXen II (add to watch list)
Nehahra Project
Mac GLQuake & GLHexen 2: Downloads
Buy HeXen II


 

Other Mac Games News for Monday, February 11, 2002

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Battle.net Issues Identified, Addressed6:00 AM
Custer Continues to Conquer6:00 AM
Does Game Length Matter?6:00 AM
GLQuake & GLHexen 2 Carbon Updates6:00 AM
Neverwinter Nights Interviews6:00 AM
Newbie Impressions of Warcraft III Beta6:00 AM
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View all of the Mac games news for Monday, February 11, 2002 on one page

Mac Games News for Friday, February 8, 2002

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Gameporium Loves Mac Gamers9:21 AM
GameSpy Interviews Ressurected Cinemaware9:19 AM
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Unreal 2 Preview9:14 AM
Ambrosia's President Interviewed6:00 AM
Bungie.net Closes Doors, Opens Source6:00 AM
ComputerUser Examines OS X Gaming6:00 AM
EV Nova 1.0.0b8 Released6:00 AM
nVidia VP Talks GeForce46:00 AM
 
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