Neverwinter Nights Interviews
6:00 AM | Tristram Perry | Comment on this story
Both GameBanshee and IGN PC have posted new interviews with BioWare executives. In the first Q&A session, IGN PC spoke with BioWare's joint CEOs, Ray Muzyka and Greg Zeschuk, about their recent decision to switch publishers for Neverwinter Nights from Interplay to Infogrames. The article focuses primarily on the breakup and it's aftermath, but does hint at the company's future plans concerning Neverwinter Nights and other Dungeons & Dragons-based games. In the words of Muzyka:
We're very big fans of the D&D universe and we know that we have a lot of loyal fans who like that world as well. We're certainly interested in exploring additional development in this world...The GameBanshee interview is much more game- than business-oriented and delves deeply into gameplay specifics and features of Neverwinter Nights. Some tantalizing tidbits include the promise of over 200 spells, 60 hours of gameplay, and hundreds of magic items available.
Here's an excerpt on the subject of the game's implementation of the Advanced Dungeons & Dragons rule set:
GB: Pool of Radiance: Ruins of Myth Drannor was the first game released that incorporated many of the 3rd edition rules, but some people were disappointed at its lack of character customization due to the fact that you couldn't select your feats and skills (among other things). Can you tell us what you've done to make sure players feel like their character is "unique" in NWN? Will there be any notable aspects of the 3rd edition rules left out? Follow the links below for the complete text of these interviews.
IMG Preview: Neverwinter Nights
Zeschuk: We are allowing players to select individual skills and feats both at character creation, and when characters level up. For people that don't want to totally customize their character we will have a couple options. One option is the ability for the game to make recommendations for the player in choosing skills and feats, and the other is the ability to choose among various "packages" of skills and feats (e.g. we make presets of brute fighter, dual-wielding swordsman, etc). We understand the importance of allowing players to customize their characters if they wish.
GameBanshee: Neverwinter Nights Interview
IGN PC: Neverwinter Nights Interview
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