HomeLAN Interviews Marathon|Rampancy's Rhyn
6:00 AM | Richard Porcher | Comment on this story
The folks at HomeLAN have posted an interview with Nic "Rhyn" Munroe, the main programmer of the nostalgic Unreal Tournament mod Marathon|Rampancy. In the interview, Munroe talks about the early days of Marathon, his team's reasons for choosing UT as the engine to build the mod around, and even his repressed desire to play Halo.
Here's a snippet from the interview:
HomeLAN: What made you decide to make a mod based on elements of Marathon?The rest of the interview is quite fascinating, particularly for long-time Marathon fans. Follow the link to the interview, then go out and get some PC UT players interested in Marathon|Rampancy. Help give them an idea of what they missed.
Munroe: Just like the desire to play over ethernet caused us to create our own crossover cable back in the days when not many people knew you could do that, the desire to play against other people over the Internet caused us to consider the idea that we could make a Marathon mod for an existing engine. We couldn't play against each other anymore. We're all too competitive and would usually just end up pissed off at each other after playing Marathon over LAN. We also wanted to break into the game industry, and figured that this would be a great way to gain some experience. Two birds, one stone, yada yada. =)
HomeLAN: Why did you decide to use Unreal Tournament as the basis for the mod?
Munroe: We did some searching around, and it appeared to us at the time that the mod community for UT was much more supportive and less secretive than other engines. We knew absolutely zip about starting a mod, and I think UT was the first engine we were able to create *anything* for and there appeared to be some good tutorials to get us going in the right direction. At least I think that's how it happened... it's been a while and we don't really remember. We think there were some other reasons, but we've forgotten. Heh.
HomeLAN: Marathon|Rampancy Interview
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