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Monday, January 28, 2002
 

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Shadowbane: Beta Tester Impressions
6:00 AM | Eddie Park | Comment on this story

With a development history long in the tooth, Wolfpack Studio's upcoming massively multiplayer online role-playing game Shadowbane has had fans of the genre waiting in the wings for what seems like an eternity. As is usually the case with such things, doubt has started to creep into the hearts of many as to whether or not Shadowbane will be worth the wait when it finally sees the light of day.

To set these doubts to rest, a beta tester by the alias of Deyth has posted a small offering of his first impressions at the Combine Gaming Guild web site. The article doesn't actually reveal much in the way of game details, as it had to be subjected to both Wolfpack's and Ubi Soft's scrutiny before being approved, but it does manage to reveal some generalities as well as the overall message that "Shadowbane isn't going to suck."

One of the details Deyth brings up several times is the number of options available in the game. The user interface is said to contain a huge number of options "totally superior to any before it," and the class variety is said to be huge:

It will be unlikely that two people of the same class will be identical, it's all those pesky options again. They are making an effort to balance things in such a way that there won't be an ideal template per class. This will be a headache to balance, but not that bad because everyone has access to the same classes. I guess if the extreme best and worst of each class template are within a certain range in comparison to all others, we will be within the range of ideal balance for Shadowbane. Very feasible, very likely.
Those interested in reading the rest of Deyth's initial impressions can find them at the Combine Gaming Guild.

Combine Gaming Guild: Shadowbane: First Impression
Shadowbane
Wolfpack Studios


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