Devine Interview on Q3:TA
11:01 AM | Toby Allen | Comment on this story
The Corporation talked to id Software's game designer Graeme Devine at the recent Macworld Expo NY about the upcoming expansion pack, Quake 3: Team Arena. As you know already (if you have been following the news) this mission pack is much more focused on team play than the original release. As team matches often inspire players to group together in 'clans,' id Software is adding many features for clans to use; you will be able to upload your clan's icon and skins, among other things. Here are some of the details they were able to pry from Devine:
Oh, alright... here's something - you’ll be able to define your own clan, your own clanIn the second part of the interview he comments on how the community will reach out to Team Arena. While Quake 3 Arena will be the 'ultimate deathmatch' game, Team Arena will be the best team-based deathmatch game, targeted more for clans and CTF players than solo DM heroes. We have a feeling a few hundred thousand Unreal Tournament fans might beg to differ, of course.
colors. When you play on a map, your base will have your clan colors, your clan icon. All
the players on your team will have that icon on them, so that you’ll be able to easily
recognize who they are, whether you’re playing home or away, red or blue. We’ve made
some pretty big changes.
Graeme Devine Talks Team Arena
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