Spector, Smith Talk Deus Ex 2
8:13 AM | Andy Largent | Comment on this story
A lengthy new interview at GameSpot talks with Warren Spector and Harvey Smith about one of their next huge sequels in the works, Deus Ex 2. While no Mac version of the game has yet been announced, remember it is using the Unreal engine again, and the first game wasn't revealed as coming for the Mac until late in its development. That said, this interview is one of the first good looks at Ion Storm's plans for the game, and any fans of Deus Ex will surely want to give it a look.
While the pair don't discuss much about the game's content, they do give some information on the direction they want to take and their goals for the sequel. Topics include game length and replayability, whether to include multiplayer, and the challenges of improving on the original gameplay. Here's a clip about their impressive (if not a bit far-reaching) goals for the game:
GS: Though Deus Ex does let you circumvent some of the combat, invariably, some sequences require deadly force. Will first-person shooter sequences still be emphasized in the sequel?As will the rest of us, if the team is truly able to pull it off. Head over to GameSpot and read through the rest of the Q&A for much more good information on the game, and stay tuned to IMG for any word on a Mac version. Ion Storm is staying tight-lipped about a release date, but it's likely to be at least a year off.
Deus Ex 2 Interview with Harvey Smith and Warren Spector
WS: Let me jump in and answer this one. See, you're right that Deus Ex got pretty action-oriented in places... but when we started thinking about Deus Ex, we really wanted players to be able to get through the game sneaking, talking, shooting, or however else they wanted. Unfortunately, time and technology imposed some unfortunate limitations on us. As a result, Deus Ex ended up being far more combat-oriented than I hoped it would be. Stealth was an option, but it almost always made the game harder than the brute-force approach. I won't speak for the rest of the team, but I consider that one of our failures. Harvey and the Deus Ex 2 team are working hard to make sure the same thing doesn't happen again in Deus Ex 2.
HS: We want the player to be free to solve problems in his own way. We have some devilish, just evil weapons planned, but we also have established a new goal for our gamewe want the player to be able to play the game (and have fun in a challenging way), from start to finish, without touching a weapon.
WS: Go, Harvey! If that happens, I'll be the happiest guy in gaming!
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