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Friday, July 28, 2000

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Tribes 2 Interview
2:08 PM | Toby Allen | Comment on this story

GameSpy has posted a very interesting interview with Dynamix's Dave Georgeson; he's the producer of Tribes 2, an upcoming team-based shooter. In the inteview, Georgeson clarifies some previous statements and divulges more details about how this game will play. Players will be able to go under water to infiltrate and destroy their enem's bases; Vehicles such as aircraft and and buggies will also be able to fight for an unlimited time underwater, since players will not have the oxygen restriction found in most games of this type. Of course, some restrictions will affect the vehicle underwater; for example, your speed will decrease due to the density of the water. This discussion also features several new screen shots. As this game is based on 'tribal' affiliations and team play, player skins are critical to identify friend and foe. Here are more details on skinning options for the game:

Will clans be able to register skins and have them distributed in some sort of widespread and easily managed method so using them is automatic and not invisible to all players?

Yes. We're considering having a "buddy list" download system (where skins are downloaded for anyone that you designate), or having a "skin pack" optional download which gets updated periodically.

Regardless of the method, we'll make the skins available centrally. They will, of course have to be submitted to Dynamix and screened for content. As humorous as a giant middle finger on a heavy would be, we can't centrally distribute anything patently offensive or lewd. That's just life in the business world. Sorry.

While Dynamix is waiting for the PC version to be completed before creating the Mac version, they are approching beta very soon. We look forward to seeing this game on the Mac this Winter.

Sierra Studios
GameSpy's Tribes 2 Interview

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